Monday, November 16, 2009

Doctor Who: The Waters of Mars review.


'Why are you telling me all this?'
'As consolation.'

Doctor Who is the best science fiction series on television. The renegade Time Lord and his TARDIS (Time And Relative Dimension In Space) have been travelling through the vortex for over 46 years now, and the series has accumulated hundreds of episodes worth of amazing adventures through time and space. Flat out it is my absolute favorite science fiction program, one I recommend wholeheartedly and without reservation. Yes, the older episodes do feature wobbly sets and aliens that look cobbled together from cardboard and aluminum foil, but there was such an insane fury to the show, a zest and bounce and sense of fun that helped it through the cheesiest of cheesy episodes during it's original tenure of 1963-1989. Put 'on hiatus'(a nice way of saying cancelled) in '89, the show would not return to the airwaves (with the exception of a Fox television movie in '98) until 2005.

Trying to explain the continuity of a show that's damn near 50 years old would be an exercise in pointless futility, so let's break it down to the essentials. The Doctor (the only name he's ever given, apart from the occasional alias of Dr. John Smith) is a Time Lord, the last of his race who fought a war throughout time and space from which he emerged as the sole survivor. He's an alien being with twin hearts, a phenomenal constitution (two hearts and the ability to undergo a regenerative process that makes him a completely new man. . .which has allowed the series to have had a total of ten--soon to be eleven--actors inhabit the title role), and an intelligence that'd put a skyscraper of geniuses to shame. He roams through time and space, a wanderer and a vagabond who often travels with people from Earth, his favorite planet. His mode of transportation is the aforementioned TARDIS, a space-time machine from his home planet of Gallifrey that the Doctor 'borrowed' centuries ago to escape the Utopian tedium of his home planet so very long ago. The TARDIS is dimensionally transcendental (leading many to note in awe that it's bigger on the inside than it is on the outside) and--if in proper working order--would possess a chameleon circuit allowing it to blend in seamlessly with the surrounding countryside whenever it materialized from the depths of the space-time vortex. Unfortunately, the Doctor's ship isn't exactly in perfect working order, and after a time the circuit jammed and the TARDIS became stuck in the shape of a London police box from the 1950s(it's also a point of irony that for the most advanced piece of technology his enemies or companions will ever see, the Doctor's TARDIS is old and holding together with a combination of the Doctor's technical know-how, bailing wire, and liberal amounts of percussive maintenance). With this simple formula, what originally was intended as a children's program about history morphed into a science fiction saga that has enthralled millions.

David Tennant (perhaps best known to North American audiences for playing Barty Crouch Jr. in Harry Potter and the Goblet of Fire) is nearing the end of his tenure as the 903 year-old protector of time and space, and they're bringing his era of Doctor Who to an end with four specials, The Waters of Mars being the second to last. The TARDIS lands on Mars in the year 2059, bringing the Doctor to Bowie Base One, the first human outpost on the red planet. Here he quickly finds himself entangled in a potential disaster. . .one that must become a certainty. You see, Bowie Base One was destroyed on November 21st, 2059. It's destruction a matter of historical fact. But as the body count rises and the clock counts down, can the Doctor stand idly by and let history take it's course, knowing that it means watching good people die?

The Waters of Mars is vintage Doctor Who, with the Doctor coming across an outpost or way station and becoming embroiled in the events there. The kicker is that this is one instance where his intervention is something that has to be avoided; this disaster must take place as it's a matter of recorded historical fact. How that fact endures with the Doctor's presence is one of many twists and turns through an enjoyable enough adventure, though to be fair I have to say it's not the series at it's absolute finest. The hidden enemy, the Flood, is effective enough in a scary sort of way, but it's not really developed all that well beyond a spooky method of vampiric transformation and some creepy visuals. The denouement leaves the viewer scratching his head as to whether a big explosion is really capable of taking out alien baddies comprised of water. . .I mean, it'd just be mutated alien water now, wouldn't it? It's effective enough in an Aliens sort of way, but Doctor Who villains work best if they offer a moral or intellectual challenge to the Doctor.

Now that said, the special was still a lot of fun, with Tennant turning in his usual enjoyable performance as the Doctor, albeit one laced with a bit of arrogant darkness that brings the viewer up short at the end. Lindsey Duncan plays Adelaide Brooke, commander of Bowie Base One and the Doctor's 'companion' for this adventure, and it's here that the importance of the companion as moral compass for the Doctor is illustrated nicely. Without someone to put check on the Doctor. . .things could go very, very wrong. This episode gives us a nasty example of how even the best of intentions can lead down a very dark road.

Is it the best the series has ever produced? No, for that I'd have to offer Blink or Doomsday for the sheer creepiness or emotional devastation that comes with great Doctor Who episodes. This was good, very good indeed and while it's not the best Who I've ever seen it's certainly a lot more fun than some other shows out there where smiling is verboten and the concept of actually enjoying being in space, having adventures is considered a crime punishable by Angst. Recommended.

Stac

Ps. Sorry it's been so long but I'm neck deep in National Novel Writing Month. I'll post more regularly soon, promise.

Thursday, October 22, 2009

DUDE.

http://www.ironsky.net/site/

Watch the teaser. NOW.

Good God, the only thing that could make this any more amazing is if there was a division of gorilla troopers. With jetpacks.

I gotta siddown. . .

Wednesday, October 7, 2009

These things, I give them to you for free:

As I mentioned in a previous review, Red 5 Comics' Atomic Robo is joy. I encourage you to go to their site to show some love (or pick up the individual issues and previous trades in one fell swoop, as they're still available for order from finer comicbook stores everywhere. Like this one, say). It is bliss in purest form, and an example of just how amazingly entertaining and enjoyable a comicbook can truly be.

Yet I can understand that there may be some hesitation involved in committing to a series you've never heard about or really sampled in terms of flavor. So you know what? I'm such a swell guy I'm going to link you to Nuklear Power, where creators Brian Clevinger and Scott Wegener have done a free Atomic Robo story. Free! Who are you to resist free joy? Read it here.

You know I spoil you.

Stac, aka the Linkatic.

Friday, September 25, 2009

Online Theatre of the Mind.


As a child of the '80s I never got to be in on the ground floor for the golden age of radio. In my youth in Nova Scotia C100 FM would broadcast Theatre of the Mind, a weekly slot of time where they'd trot out old favorites like the Burns & Allen Show, Gunsmoke, and The Green Hornet. I used to sit by the radio for the entirety of that week's episode, riveted by a world that I couldn't see save with my own imagination.

For the past few months I've had the privilge to be part of the HG World online podcast, creating an audio drama about the fall of human civilization in the midst of the zombie apocalypse. Jay Smith's writing is out of this world and as we move through the prologue things are really heating up. I encourage anyone to check out HG World here. It's zombie horror in the best Romerian tradition. Even if I wasn't a company player, I'd be listening with rapt ears and vivid imagination painting a portrait of sheer and utter terror. Recommended most highly.


Stac

A shameless plug, but a plug worth making.

Anyone who wants a fun afternoon's read from a fan both knowledgeable and enthusiastic about the comicbook genre would do well to check out my brother Ryan's blog over at Fanboy Power Hour. He's currently doing reviews of the finds he's been making at the back issue bins of local comicbook shops and conventions in his own approachable and entertaining style. And while you're at it, why not click the link to his store, Red 5 Collectibles, purveyors of fine pop culture items at affordable prices? Ryan is that rarest and most precious of fan-vendors who not only loves this stuff with a passion and can discuss it with you for hours, but who genuinely wants to give you the best deal for your money. If you're tired of getting jerked around by nickel-and-dime stores that want to jack up the price of that piece of genre merchandise you've had your heart set on, talk to Ryan. He can and will do you a solid. Click the link on the right under The Sites to See for the store and its wares

Stac

Recommended Reads: The Life and Times of Savior 28

The Life and Times of Savior 28. Written by J.M. DeMatteis, Art by Mike Cavallaro. IDW Publishing.

'As much as I love superheroes, as much as I appreciate and understand the metaphoric power of the concept, I've always been uncomfortable with the violent content in superhero comics. Beneath all the big sci-fi ideas and character interplay and philosophical layering, these stories often--if not always--come down to two guys in costumes beating the living crap out of each other. I talk about this in terms of comics, but really it's what pop-culture storytelling is about: hero fights villain. Villain blows up. Audience cheers.' -J.M. DeMatteis

I love superheroes. As much as I may wander far afield in the realm of comicbooks, film, literature and all the other avenues and byways of popular culture, my feet will invariably lead me back to the spinner racks and shelves of my friendly neighborhood comicbook store for at least one or two books starring a heroic figure in bright colors punching a bad guy (preferably a brain in a jar attached to a robot/gorilla/gorilla-robot) in or around the face. My love of the superhero genre and it's conventions runs deep and I wouldn't have it any other way.

But for all that, I recognize that at it's core my entertainment medium of choice has a distinguishing characteristic, indeed much of my entertainment in general beyond the 22 pages of my favorite comics: violence. Superhero comics are pretty violent, usually involving the protagonist and antagonist (or most often in days of yore the book's protagonist and a heroic guest-star mistaking each other for a villain and wailing on each other unmerciful until the inevitable realization they must work together against a greater evil yadayadayada. . .) attacking each other with fists or assorted melee and ranged weapons. From the inception of the genre, superheroes have stepped outside the law and used violence and the threat of violence to impose their will upon the world. We're given a brightly colored world where Good is stalwart and true and Evil must be opposed, most often by beating it into the ground like a tent peg. It's the way things are in contemporary storytelling and the way it's always been. We like it neat and simple. But does it have to be that way? What if a superhero suddenly took a hard look at his world and the battles he'd been fighting and decided maybe--just maybe--a better way could be found?

The Life and Times of Savior 28 begins with James Smith, the eponymous hero of the book, engaged in a vicious battle with his evil doppelganger, Savior 13. The two are battling as superhumans are wont to do, but in this epic battle our hero accidentally hits his foe too hard at the wrong angle, slaying him. A feud that has lasted for decades is ended in a moment of brutality. Smith, a hero whose aging has been slowed thanks to his powers, also has to endure the loss of his longtime sweetheart to the ravages of time and old age. A bit less the moral paragon than his reputation (and personal mythology) would have others believe, James sinks into a drunken funk that only lifts. . .on September 12th, 2001. The loss of thousands in the wake of 9/11 leaves James bereft of purpose and crushed, but a revelation convinces him that perhaps all the world truly needs is a loving heart. Savior 28 returns to the world of costumes, ray guns, and epic battles as an advocate of peace. A peace activist at the height of George Bush presidency, a time when the nation was at it's most jingoistic. Needless to say, it doesn't go very well. In fact the story begins at its ending, with the world reeling in the wake of Savior 28's assassination at a peace rally. Our tale is told in flashback by Dennis McNulty, once the Daring Disciple, Savior's trusty sidekick. Now an older and bitter man, he recounts the rise and fall of his hero with a mixture of admiration and bile, compassion and candor.

The Life and Times of Savior 28 is a story that at once exults in the ideal of the superhero while at the same time condemning their methods. It's a grim tale at times, but ultimately it's final message is one of hope, of the notion that it's not the public acts of courage and daring that matter most but the quieter, less telegenic acts of generosity and compassion that ultimately win out. DeMatteis is a writer whose work on Captain America is a clear influence on his work with a character of his own creation (Savior's attempt to walk away from the violence of the superhero lifestyle and advocating of peace was originally planned for Cap), but Savior 28 represents the quintessential superhero as much as Steve Rogers. Perhaps moreso, for while James Smith is a heroic figure he's not without flaws; an embellisher of his own mythology, a liar, a bit of a cad with the ladies and more than a little hypocritical in his behavior, Savior 28 is a man of good intentions whose ego keeps tripping him up, hopeful that the grand gesture will be the one to make people naturally see things the right way. Namely his. Of course, people being who they are and in a world where simple truths can be spun in any direction, the story goes to some dark places. Places ably illustrated by the pen of Mike Cavallar, who provides the book with a feel that's at once timeless and timely, a book that has a slightly cartoony look that lowers our defences and provides just that more of a punch when the story goes for the gut.

'As sophisticated as our society can be, a part of us seems to crave this black and white vision of the world, where 'bad guys' get their comeuppance from 'good guys' and of course this isn't a new phenomenon, this goes all the way back to the ancient epics. Time and again violence is presented as a viable solution. In comics we've been doing it month after month, year after year, for seventy years. And as comicbook culture spreads out into the broader culture, we're now selling that mindset on a mass scale, in movies and television.' - J.M. DeMatteis.

The Life and Times of Savior 28 is a work that challenges a lot of preconceived notions about the superhero genre, about our entertainment in general, and the violence it entails which we take in without oftentimes fully realizing it. It's entertaining but also enlightening. Highly Recommended.

Stac

Wednesday, September 23, 2009

Recommended Reads #1, Part Two: Faster, More Intense.

Two columns in a row? I spoil you, you know. As I said the last time we met here in the Canadian Defender Bistro and Cafe, we'd be discussing fun comics that entertain but are free of baggage to allow the casual reader the chance to get on board without need of 10-20 years of previous backstory. Without further ado, let's get cracking on the next wave of recommended reads:

Adventure Comics #1-2. Writer: Geoff Johns Artist: Francis Manapul Published by DC Comics


Growing up is tough, and never moreso when you're a teenager. Questions of identity become paramount as we make that passage from youth into adulthood; are we are who we are because of our experiences, or are we predisposed from our upbringing and background to be a certain way no matter what we do? That's the quandry faced by Connor Kent, aka Superboy II in this latest incarnation of Adventure Comics.

Connor is the clone of Clark Kent, and was one of the four potential 'replacements' (like it would've actually happened) for the Man of Steel during the brief period in the '90s when he was slain by the monster Doomsday. He had a series of adventures from the '90s to the present, but this book is a clean slate so detailed knowledge of the character's backstory isn't essential. Becoming part of the Kent family, Conner is living with Martha Kent and attending high school in Clark's old stomping grounds of Smallville and attempting to reorient himself to better attempt to follow in the footsteps of his older 'brother'(or father, depending on how you look at it). Connor's life is further complicated by the knowledge that he's not only Superman's clone. . .but also Lex Luthor's.

That's right Smallville fans; Lex Luthor and Clark Kent had a son. Doesn't look a thing like Tom Welling or Michael Rosenbaum though. Odd that.

The book has just gotten off the ground and is in that process of establishing itself, much like the pilot and early episodes of a television show. Added to that is the backup story (oh, sorry, 'co-feature') chronicling the adventures of Superman's childhood pals The Legion of Super-Heroes, now all grown-up. Superboy's story is about identity and finding your own way either by emulating (or evading) the example of those who've gone before, while the Legion stories seem to be moving toward more traditional adventure fare.

I'm not going to lie to you, I'm playing a bit fast and loose with my rule to avoid that dreaded c-word (continuity!) with this offering, but in my defense I don't find Adventure to be all that daunting to the prospective new reader. If I had to break it down, I'd say: 'The Adventures of Superman's Younger Brother' and 'Space Opera Meets Superheroes'. Both stories within the book show much promise. Geoff Johns is a writer whose work I am informed I will adore (though his activities with dead heroes acting like asshats and ripping hearts out of their friends' chests doesn't sit right with me. . .lookin' right at you Blackest Night. Keep right on walkin'. . .) and I have to say he doesn't disappoint here. Francis Manapul's art just evokes a Neo-Rockwell sensibility that adds depth and character to Superman's old stomping grounds and making that mythical American heartland look timeless. Of course, any book that features my favorite super-character (next to the man himself) is going to get the nod from me. Who, you ask? I will do nothing to give it away, save to say that you will believe a dog can fly. Oh, and be completely awesome.

The Legion story has a bit less going for it, but at its core its about young heroes from the future doing their best to get things back on track after a severely dystopian turn of events in their normally utopian future, so I'm willing to give it time to win me over completely. It is the Legion after all, and my love of them is something I make no effort to hide. Recommended.

Atomic Robo: Shadow From Beyond Time #1-5. Written by Brian Clevinger, art by Scott Wegener. Published by Red 5 Comics.

Atomic Robo is joy in its purest form. I can offer no praise higher, no accolades loftier without sounding hopelessly gushing but the fact stands regardless. Simply put, Clevinger and Wegener's robotic adventurer is one of the most entertaining and outright fun creations of the 21st century and I will roshambo anyone to dare speak otherwise. The book has been released as a series of mini-series, with Shadow From Beyond Time being the latest (and to my mind finest) installment.

Let me describe it as best I can in the clearest of terms: Atomic Robo is a robot created by Nikolai Tesla in 1923 who has become head of Tesladyne, a premier scientific thinktank known the world over for dealing with problems that veer toward the--shall we say--exotic end of things. These guys aren't so much about the boring conferences or guest lectures at high schools as they are about dealing with invasions by giant ants, runaway pyramids, and the brains of Nazi supergeniuses in robotic bodies and their hordes of cybernetic minions.

Shadow From Beyond Time features the intrepid Robo coming up against a creature of eldritch origin and malicious intent, a being that exists outside of conventional space and time as we know it. It had been defeated previously by Tesla and Charles Fort in 1908, but the beast has returned (and will return, as the book jumps from the '20s to the '50s to the '70s to the present day) always coming up against Robo and Tesladyne. Can Robo come up with a means to finally thwart this vile abomination once and for all?

Funny, exciting, and clever as all get-out Atomic Robo is a book you need to be reading. Clevinger's dialogue and scenarios mixed with Wegener's cartoony and crisp art make Robo feel like the most awesome Saturday Morning cartoon that never was. Let me put it to you in my Greater Atomic Robo Equation:

Buckaroo Banzai + Robocop + Indiana Jones + Men in Black + G.I.JOE + Ghostbusters = Atomic Robo.

If any of those elements might appeal, then you owe it to yourself to give this comic a try. The first two series are collected in trade (Atomic Robo and the Fightin' Scientists of Tesladyne comprises volume one with Atomic Robo and the Dogs of War containing the second storyline) and I urge you to seek them out. Highly, highly recommended.

The hour grows late, and I'd best depart to get some semblance of sleep. Join me next time for our thrilling, concluding piece for Recommended Reads. Same Bat-time, same Bat-channel!

Stac