Tuesday, July 7, 2009

Why this is gonna be a good week in one image:


THE WARLORD #4
Written by Mike Grell; Art by Joe Prado and Walden Wong; Cover by Mike Grell
Revolution in Shamballah! The Warlord has been captured, and his allies must convince the downtrodden populace of the Shadow Lands to rise up against the terrible and enigmatic master who holds them all prisoner. But our heroes just might be martyred by the Minosaur first!
DC Universe 32pg. Color $2.99 US
On Sale July 8, 2009

Studies show that Minosaurs increase the Awesome Quotient (AQ) of any week by at leasy 82%. Studies. With science.

I cannot wait to read this thing. Expect a follow-up review to The Warlord soon, but in brief I have to say that after a shaky first issue things have picked up quite nicely.


Stac

Monday, July 6, 2009

Writing Dojo #2: Getting Started.

'I admire anybody who has the guts to write anything at all.' -E. B. White

'If you could get up the courage to begin, you have the courage to succeed.' - David Viscott

Do you want the Great Secret of Writing? I'll give it to you, absolutely free of charge. It's not an easy lesson to learn, and I can't always claim to be it's most devoted of followers, but with this lesson in hand and the 3-pages a day/scheduling method I mentioned in my previous piece, you'll have a chance. Are you ready? Here we go:

The secret to writing is that you write.

That's all there is to it. Write a little bit every day and you'll get it. It won't come easy, and it won't grant you instant success, but if you do a little bit every day you'll make progress. If you write a little every day, sooner or later you'll look up and realize you've got 10 pages, then 20. . .30 will come along and you'll realize you're actually creating something. You! All by yourself. All you need to do is sit down and start. Easy, right?

Wrong. Oh so very, very wrong.

Any writer will tell you that beginnings suck. The work is fine; you can get by on a little or a lot once things are rolling and if you've structured things beforehand you should meet your quotas and what you're shooting for in the story (and even if you've only got a vague idea the story will come to life and either stick to your initial plans or move off in new and intriguing directions you hadn't anticipated). But to actually plant your butt in a chair and face that leering white screen on the word processing program, that arrogant cursor winking at you with it's bland implacable disdain? Or the reams of white paper on your notepad going on and on for upwards of 80-100 pages of Hilroy-brand intimidation? It's not hard to see why most people don't go for it. After all, if you have that idea for a book or story it'll keep for ages, kind of like a twinkie from the Muse's Convenience Store. Actually putting down inspiration on paper or in a word file is making it tangible, making it a goal, making it real. Simply put, if you don't try you can't fail. That's kind of like succeeding. . .kind of.

Let's face it, any kind of art is intimidating at the beginning. Who the hell am I to try to bring anything new to the table? Just look at the shelves of your average bookstore. All those people are Learned and Talented and I'm just. . .well, I'm a decent enough person but to be an actual, factual writer? Where the hell do I get off? These questions can plague the novice writer. And even if you're not a novice, they'll creep up on you like a ninja and attack. Left unchallenged, Doubt will cripple your work before you even begin.

Sounding a little portentous so far? Sorry about that. I don't mean to make this sound intimidating. My point is that to write, you have to do it. Push off from the ladder and start swimming, It might just be a dog-paddle at first, but gradually you'll get the knack. The key is to move beyond that flashing cursor, that first opened page and get cooking.

Another common notion is the idea that 'I don't have anything to write about'. Nonsense. Everyone has a perspective and a voice, a unique vantage point that's entirely your own. Fiction or non-fiction, short story or essay, you've got the unique chance to make your mark and share your perspective. Of course, sometimes that perspective might be as simple as 'Dirk Daring fights RoboZombies on the Moon', or as complex as 'relationships and the emotional turbulence they bring'. Be it personal or purple, your prose has something to say and you owe it to yourself to get it out there if you believe you can do it.

One of the oldest and most revered bits of writing advice is the hallowed 'Write What You Know' trope. It's not without it's merits, but I'd give it a bit of a tweak. After all, most of us don't know what it's like to handle a sword or get a magic ring from the shire to Mount Doom. But we do have passions, notions, and ideas that we can speak about at length to anyone who'll listen. My edit of the above statement would be simply this: write what you're passionate about. Not everyone has ideas? I might buy that, at least when you're just starting out. But people without passions? No way. If you're not passionate, if you don't have a drive and a need to say something, writing may not be for you. But if you do have a passion, if you do have something you can speak on, or something that appeals to you and gets your synapses firing. . .you just might make it.


It's not going to be easy, but it's better to start with good intentions and learn from failure than to have never tried at all. Trust me.


Until next time,


Stac

Monday, June 22, 2009

Writing Dojo #1: Finding the time.


'Ability is nothing without opportunity.'
-Napoleon Bonaparte

'Writing is not necessarily something to be ashamed of — but do it in private and wash your hands afterwards. '- Robert A. Heinlein

When I first kicked off The Canadian Defender last year, I made a point of placing in my User Information the notion that I'd be exploring writing in this blog as well as providing my opinions about popular culture in film, comics, and literature. Of course, in my own personal grand tradition I immediately began focusing entirely on the minutea of superhero comics and characters to the point where any notions I might have had about sharing my opinions and experience with writing prose were broomed to the side and left to collect dust. Which is unfair, in my opinion. I can ramble on about upteen zillion ways on how One More Day sucks, so why is it so difficult to use an open forum to discuss writing and my own efforts to become a better author?

Hence my creation of this series of articles, the Writing Dojo. Here we'll get in on the ground floor of the creative process, and I'll talk about how I take it all in and try to work with it. I'll also discuss some of the books that made me want to write and ones I've found helpful in getting me started. And what better place to begin this series than to talk about how to get started, and how to budget time effectively?

I can't speak for anyone else but for the most part my days are already managed, as I suspect a lot of yours are too. Simply put we wake up, we go to work, we come home, we go to sleep. For the full-time professional author I think time management has to be much more hands on (I have to imagine the temptation to lose oneself in a good book, or do some housework, or watch television has to be pretty tempting) but for the most part I can count myself 'fortunate' that a large portion of my day is spoken for already(of course it does mean I do get a steady paycheck and health benefits, so I suppose I shouldn't complain. I'd make for a lousy starving artist). Let's take a look at how a typical day breaks down for one Mr. Dooks:

10:oo am - Wake up.

10:30 am - Breakfast/Internet time.

11:00 am - Shower/Dress

11:30 - Bus to work.

12:00-8:00pm - Work.

8:30pm - Bus home.

9:00pm - Home.

9:30pm - Supper

10:oopm-2am - Free time.

2am - Bed.

As we can see, the top of the day is usually pretty full, while the bottom third might be the best place to slot in some writing time. As a night owl by nature I prefer to write later, and on weeknights I'm less likely to be out and about. So, a quick ammendment:

10:00pm - 11:00pm - Free time 1

11:oopm - 12:ooam - Writing

12:00am -2am - Free time 2.

An hour a day for 5 days seems workable to begin with. Firstly I'm not trying to burden myself with too much too soon, thereby running the risk of getting down on myself, getting frustrated, then abandoning the work altogether. It also keeps the work feasible, and helps to keep anxiety to a minimum. Writing a 500-page novel can seem terrifying, but if you've only got an hour a day's work to think about it doesn't seem so scary. Of course, as you develop you may want to extend the period of time to an hour and a half, two hours, and so on. Stephen King maintains a writing schedule of eight hours a day, but as we're not cyborgs I think 1-4 hours a day in an average work week (i.e. where one has a job in addition to writing prose) is probably the range we should aspire to.

This can work for anyone who wants to try creative writing. Take a look at the hours in your day and see if you can find a space to slot in some time to write. Remember to keep the time in small increments to start and to hold to that rule. When the hour is up you stop, even if you're in mid-sentence. You then pick things up the following evening from where you left off, giving your creativity both time to relax and something to look forward to.

That's all for now. When next we speak we'll discuss the dreaded White Page of Doom, inspiration, and how to build a proper story.

Until next time,

Stac

Monday, June 15, 2009

Well can he?

Thursday, June 11, 2009

In which one engages in silliness for its own sake.



69 posts. Most excellent.

Stac

Science Fiction Fans: Your instructions for this week.



1) Go to your nearest comicbook store.

2) Purchase Dynamite Entertainment's Buck Rogers #1, written by Scott Beatty, illustrated by Carlos Rafael, with covers by either John Cassady, Alex Ross, or Matt Wagner.

3) Read said issue.

4) Experience joy.


Stac

Ps. I can't wait to get my hands on this book. Seriously, check out the preview here and you might get an inkling of my overall enthusiasm.

PPs. Oh my God, the energy meter on Deering's suit makes a 'bidibidibidibidibi' sound. Glee. . .

Work Needed Doin': The Streets of Glory Review.


'Know what I'm afraid of?'
'Sir? Why. . .nothing sir. Nothing on God's earth.'
'I'm scared I fought hard for this country. Only to hand it to fools.'
-Streets of Glory.

Streets of Glory
Avatar Press
Writer: Garth Ennis
Artist: Mike Wolfer

In recent years I've found my affection for the Western genre of storytelling to have steadily grown. I can't point to any one incident or deciding factor, save for a few familial ties. My paternal grandmother loved Louis L'Amour Western novels, and over time I bought a few of my own and found them to be enjoyable(we bonded as readers over his Sacketts series of novels about a family that journeyed to the new world from Elizabethan England and spread out over the West in succeeding generations). After novels came films: Tombstone remains one of my all-time favorites, as well as films like True Grit, the Dollars Trilogy, The Wild Bunch, and The Searchers. There's just something so epic about that time on the frontier, in a violent period when men truly owned their actions and had their freedom with all the good and evil such liberty entailed. As a member of pop culture fandom I'm somewhat bemused by some of my colleagues dismissal of the genre as a whole. It may not always be pretty, but you don't have to dig very deeply with Westerns to understand that you're dealing with myth. Myth in the classical sense, often times as much gory as glorious, but still containing elements of classic heroic archetypes and themes that make for exciting stories. Contemporary science fiction sagas owe a great deal to the Western, not the least of which Star Wars (for it's outlaws, frontiers, and bounty hunters) and of late Firefly(a truly western-themed SF series if ever there was one). As a fanatic for all types of mythic influence and ideal, the appeal of the Western is not lost on me.

Streets of Glory is truly a mythic piece. It's an apocalyptic narrative if you will, a commentary on the end of the period when the West symbolized personal freedom and the potential to forge your own destiny and became just another section of civilization. Set in 1899, time is literally up. A new century dawns in which the world is moving on, moving into a period of horseless carriages and unscrupulous developers, when good men with their own rough-hewn code of honor are being pushed aside in favor of progress. It's a violent, gritty little piece that Sam Peckinpah would be proud of.

We're told the story in flashback by one Peter Lorrimer, a young man from the east brought out to the small haven of Gladback, Montanna by his older brother Frank to tend bar and earn a living. Ambushed by a gang of bandits, Frank is killed and Peter is in a bad way until his assailants are ruthlessly dispatched by one Joe Dunn, a man on his way back to Gladback to try and take stock of his life. Taking the young man into town after helping him bury his brother, Joe and Peter bond and Peter meets Tom McKinnon, owner of the bar Frank had been employed at. Tom takes Peter under his wing while Joe attempts to mend fences with his estranged love Shelly Gillibrand, the town doctor, who in the intervening years has had a daughter named Ilsa. Meanwhile a series of brutal attacks bring Joe back to his world of violence when an old enemy, a psychpathic Indian brave named Red Crow, terrorizes settlers on the outskirts of Gladback. Businessman Charles Morrison draws Joe, Peter, and Tom into his grand plans for the future of the town, and attempts to recruit them to aid his bodyguard Burley into bringing Red Crow to justice(or the grave, whichever seems most likely).

From this framework you could build a pretty decent cat and mouse story, and Ennis does. But there's more tale to tell here than a simple story of cowboys and indians. Within the pages of Streets of Glory is the story of the world that was coming and its battle with the world that was and how for one brief, brutal moment that old rough justice still held sway.

Garth Ennis is a writer whose works I find to be somewhat vexing. As a storyteller I'd have to say he's easily one of the best, particularly in the comics medium. When it comes to a lean, powerful story with brutal action and stand-up heroes against truly despicable villains, Ennis is your man. Of course his work with my favored genre of comics--superheroes--leaves a lot to be desired but within his mileu of War, Western, and Horror comics I think you'd be hard-pressed to find a better writer in the field. When he's on, he can make you laugh one moment and completely stun you the next. Glory shows him at his best, crafting a tale that could stand shoulder to shoulder with the best Western films out there. He's a deft hand with dialogue, and has a sense of timing and craft in his action sequences I wish some writers would take their cues from.

Mike Wolfer is an artist whose work I've never encountered before. It took me some time for his facial work to grow on me, but after a while I came to appreciate his deft hand. It's not always easy to bring over the West in terms of detail, but he rose to the challenge and presented a believable world that feels at once lived in and in the midst of change at the dawn of a new century. He's also a deft hand with the gore, which this book does have from time to time. Ennis doesn't shy away from showing how unbelievably violent this period in history was, and Wolfer brings that violence and its consequences to life in startling detail. This book isn't one to read while snacking, I'll say that much out front.

Simply put, Streets of Glory is a fun read that deserves a look. The reading experience is akin to catching a Western film on television on a Saturday afternoon, one from perhaps the grindhouse '70s with a fair share of action and gore but ultimately proving to be at times moving and endearing as well. While it may not be for everyone, I'd say check it out. It doesn't require knowing reams of continuity about heroes in tights and makes for an enjoyable, entertaining afternoon's read. Reccomended.

Stac