Friday, September 25, 2009
A shameless plug, but a plug worth making.
Stac
Monday, May 25, 2009
My trouble with quibbles: The Star Trek Review.

Let's get the obvious out of the way right from the beginning; I loved this movie. Truly, madly, and deeply did I fall into utter twitterpation with J.J. Abrams love letter to the original Star Trek series, so much so that it has taken me weeks to sit back and try to look at the film with any degree of critical distance and objectivity. I've explained in previous posts my deep affection for The Original Series and the first six Star Trek films, so upon hearing of this revamp I did what any reasonable, level-headed Trekkie would do: I loathed it outright. The initial teasers did little to improve my mood; it seemed we were destined for an 'Xtreme' take on Trek starring Chris Pine as a James Kirk by way of Johnny Knoxville. I was highly, highly nervous as I sat down Saturday, May 2nd to watch a sneak peak of the film. By the time the credits had rolled, I was utterly charmed by the film, crowing it's praises to my friends and incredibly stoked about the prospects of what the franchise had in store with its new paradigm. I kept mum for over two weeks, which for a pop-culture junkie loudmouth like myself is a feat of herculean inner strength and character. Seriously, you have no idea how much I wanted to blab my guts at length and in great detail. I deserve a gold star, or at least one of those scratch 'n sniff stickers(the one with the bunch of grapes that reads 'Grape job!' would be nice).
As I said I let the film percolate in my brain for weeks after seeing it a second time opening night with my friends. Now that I've given it some appropriate distance we're going to dig into the depths of this film; what worked, what didn't, the whole gamut from the awesome to the absurb. If you've got the stones join me on the pad in transporter room two. Set phasers to stun.
THE GOOD:
The Cast: Whoever did casting for this film should get an extremely generous bonus from Paramount and Bad Robot alike. This is as damn-near a perfect recreation of the original seven characters' chemistry as could be expected from a recreation/remake/reboot of a classic television property. I think only the Brady Bunch movies got this level of eerily, spookily accurate in some instances. Now, admittedly not everyone is a perfect fit. Chris Pine still needs to grow on me a bit as Kirk, though from what I saw in the film there's serious potential. He's got that cocky swagger, that sly cunning, and of course the (slightly) smug charm that epitomizes one James Tiberius Kirk. He's not an exact recreation of Shatner, but over the course of the film he made the character his own.
For eerie recreations I think you'd have to go no further than Zachary Quinto's Spock and Karl Urban's Doctor McCoy. Quinto is almighty spooky in his resemblance to a young Leonard Nimoy and Urban nails Deforrest Kelly's mannerisms and cadence with an accuracy that made me grin from ear to ear. I hadn't realized just how much I missed McCoy in my Star Trek until that moment. I don't think Urban was doing an impersonation so much as an homage, but that's a moot point. What matters is that the original trinity of Trek is recreated with an attention to detail that bodes well for the future of the franchise.
Zoe Seldana makes for an Uhura who's competent as well as comely, and John Cho and Anton Yelchin fill their more limited screen time as Sulu and Chekov with bits of business that make them entertaining to watch. Simon Pegg gets the worst of it, as we have to wait about two-thirds of the film before Scotty makes an appearance, but once he's there he adds some levity to a film that may have been getting a bit full of itself to that point. He's underused, but what is there lays the groundwork for the heroic miracle-worker we all know and love.
Bruce Greenwood makes for an awesome Christopher Pike and I think it's a shame that we didn't get more with him in command of the Enterprise. I realize his purpose for this film was basically to warm Kirk's chair for his inevitable rise to the captaincy, but he was an effective character that had a confidence and command that I think should have stayed in place for at least another movie. We'll get into my thoughts on that as we segue into the negative aspects of the film.
It was fun to see Leonard Nimoy play Spock (or rather, Spock-Prime) for what could well be the last time, though for all the nostalgia his presence brings to the film and how it adds a touch of class of the handoff from old continuity to new, there are questions and problems raised by his presence that I'll address in the negative section.
The Look: Seriously, the film looks amazing. The Starfleet vessels look like a mix of the original series and something more realistic. I'm hesitant to invoke the relaunch of Battlestar Galactica, but the ship design and their usage in space, particularly some of the camera work in keeping track of them, looked great. Nero's mining ship looked suitably menacing, whilst Spock-Prime's odd little ship looked at once futuristic and fantastic.
The centerpiece of the entire movie is, of course, the Starship Enterprise, and she looks as beautiful as you could imagine. Care was taken by the special effects team in honoring the best of the original television series and the films, and it shows. It's not an exact replica but the spirit of the initial design is there. I loved the look of the bridge, the corridors, the transporter room, and sickbay. Engineering. . .well. . .let's leave it for later.
Vulcan and Earth are the worlds at the center of this film, and each looks epic in scope. Vulcan is a harsh, sterile desert world that is so harcore it has buildings that hang down from the bottom of cliffs like stalactites. Tell me that's not hardcore. Earth is a utopian paradise, where Starfleet and the Federation have led to an idyllic world replete with female officers in miniskirts and hot green coeds. What's not to like?
The transporter effects are wicked, the phasers looked at once classic and badass, and the uniforms looked functional but true to the tunics and slacks of the original show. It looked like the Star Trek universe, or at least a fresh take on the old familiar jazz riffs. I ate it up.
It is a prequel, yet it isn't: Time travel in a Star Trek film? That's as groundbreaking and revelatory as the correlation between water and moisture, but the time honored cliche actually works in creating an alternate timeline that allows for new adventures to be told within the classic framework free of previous continuity. As templates for a soft reboot go you could do a lot worse, and it was actually nice to see the characters work all this out for themselves rather than have it exposition-dumped to them by some omnipotent being or some other such plot device(of course, that left Quinto with the unenviable task of providing said exposition dump but hey). This isn't to say there aren't some problems that arise from fiddling around with the space-time continuum, but we'll get to those soon enough.
So yes, some reasoned and salient points on how this movie kicked some ass, and while I was watching it I was 100% on board for both viewings. Let me maintain that I still like the film and enjoyed it immensely, but after a while I found that the more I thought about it, the more I found hard to swallow. Let's talk about
THE BAD:
Nero: What a complete and utter waste of time and space this character was. Don't get me wrong, Eric Bana does his best with what little he's given to work with here but the character suffers from a terminal case of Not-Khan Syndrome. He's got no character, he's just an evil cipher that sits on his throne on his mining ship and is evil for it's own sake. Sure he's reeling from the dual loss of his homeworld and his wife and child, but we don't get to see any of that, his motivation barely gets referred to except in passing, and the character just makes decisions and has methods that to any sensible person in the audience seem utterly moronic:
1) Nero finds himself thrust through a black hole(something that should kill him all kinds'a dead, see below) and finds himself over a century in the past. Now let's think about this for a minute. You're over a hundred years in the past with foreknowledge of what's going to happen to your doomed planet in the future. You mean to tell me Nero just sits on his hands and doesn't inform the Romulan Empire? He doesn't think to set course for the Neutral Zone and warn his people, or to provide them with the amazingly badass technology of his mining ship/spooky-looking death fortress that would surely make the Romulan Star Empire the supreme military force of the Alpha Quadrant?
2) Okay, so you don't go to Romulus. You're pissed as hell at Spock and want him to pay. Well, if that's the case why do you then wait twenty-five years to commence your attack on Vulcan? Why not just roll on up to the planet within a couple days journey at high warp and lay the planet to waste before Spock can A)be born or B) can even be in a position to thwart your evil plan? Is this some weird form of obsessed lunatic chivalry? What, it wasn't sporting to go after Spock at a point before he can stop your plan or be too late to save your world?
3)Nero's mining vessel has a completely nonsensical design to it, and I don't mean in terms of improbable space design, I mean health and general safety. There's water on the floors, platforms from one area to another with no discernable stairwells, poor lighting, and absolutely no guard rails or means to keep you from plummetting to your death. Also it starts out badass and impressive by destroying the U.S.S. Kelvin as well as the Starfleet task force sent to Vulcan, but then becomes completely hapless in the face of the Enterprise and Spock-Prime's teeny little science vessel. What's that about? Also, using their drilling rig to place the Red Matter is also stupid as hell. Why use the drill to slowly bore into a planet's surface when a well-placed disruptor blast could do the same job? Why does the black hole have to be in the planet's core? I'm reasonably sure that if you have something that can create a black hole and then place said black hole next to a planetary body, that world is pretty much screwed, to say nothing of anything in the immediate vicinity. Which brings me to my next point.
4) If you're going to use a drill with a long, dangling cord, maybe take the oppurtunity over the course of the twenty-five years you spent waiting and plotting your revenge to oh, I don't know, armor it up? God almighty, you think if Darth Vader had noticed the exhaust ports on the Death Star he'd have gone 'No, leave that horribly vulnerable spot there for the next twenty years or so. I honestly can't see them ever being a problem.' Oy.
Science Doesn't Work That Way, Even In Trek: What the hell is Red Matter, and who thought it'd be a good idea to use a black hole to stop a sun from going nova? That's like dousing someone on fire with gasoline in an effort to put them out. It makes no frickin' sense. Surely there'd be some way by the late 24th century to get a sun's core to level out. I mean, at the very least Picard should be able to get Q on speed-dial and ask for a favor.
'Yes Q, I will wear the pink bunny suit to all my diplomatic functions for an entire year. Yes Q. Just fix the sun of Romulus. Thanks.'
Time Travel. It will make you insane: In a way, I might have almost preferred a full reboot of the franchise if it meant that the following roadblock wasn't sitting in my path. Once I thought about it, the entire film becomes a retroactive act in frustration. I think the only thing worse than being a writer of speedsters like the Flash has to lie in writing anything that deals with time travel, especially in Star Trek.
Spock-Prime is trapped in the past with Nero, but the thing is, Spock has time travelled before. Like, a lot. So much so he even devised a way to do it. So why doesn't he slip Young Spock the computations for time travel, then have the Enterprise and a fleet jump back in time and ambush Nero before he can destroy Vulcan and leave only 10,000 Vulcans left alive? And don't feed me that 'needs of the many' bullcrap because you can't tell me either Spock wouldn't want to at least save his mother. Or for that matter, travel forward in time to just before Romulus's sun goes nova and apply the Red Matter properly. Don't tell me it couldn't be done, it was just lazy writing. You could even do it and argue that the presence of the Red Matter in the past created an alternate timeline, which would allow for the creation of the 'new' Trek while leaving the 'old' Trek universe intact.
Stac
Tuesday, May 19, 2009
Every saga has a beginning.

a long time ago, in a galaxy far, far away. . . .
This is not to say the prequels are flawless; Lucas himself admits he doesn't have the best ear for dialogue and the less said of the capering of one orange Gungan the better. Still, for all his foolishness and subsequent brooming offstage Jar Jar Binks does help to engage the younger viewers in much the same way Wicket W. Warrick did with children of my generation. The fact that his blind idealism and hope for the future(and his desire to be admired) inadvertently pave the way for the formation of the Empire adds to the overall tragedy of the prequels.
Thursday, May 7, 2009
On Star Trek.
Star Trek is the last gasp of the notion of a utopian future in contemporary science fiction, at least in my experience. For the most part science fiction has settled into the notion that the future will be either
A) Very much like the present with some differences
or
B) A dystopian nightmare from your bleakest imaginings.
Most SF falls between either of those two poles with very little deviation. Created as it was in the early 1960s, Star Trek embodies all the hopes America had in the post-war boom; that their might would solely be used for right, that their United States (Federation) would be an inclusive, idyllic paradise where people would be judged by who they were and what they could contribute rather than on things like race or class. It was a world where--miracle of miracles-- we didn't blow ourselves up in a pointless struggle for land or resources and instead united as a common humanity and took our place among the stars. It wrapped these hopes and ideals in an (admittedly) clunky space opera wrapper, but scratch the surface of Klingons, tribbles, and the stilted cadences of William Shatner and you'll find something there that far outstrips the phasers beams and warp factors.
Star Trek--at its core--is about friendship and the family you make of your friends. That simple and profound truth is the emotional core that I think has allowed the franchise to endure for over forty years. The adventures of the intrepid crew of the Starship Enterprise have run the gamut from the epic( Star Trek II, Star Trek VI) to the silly (The original series' masterpieces that were 'Shore Leave' or 'Spock's Brain') but beneath all of the done to death quotes and the endless reams of paper, the hours of fanboy discussion dissecting the minutiae of each episode or film is the simple truth that the Enterprise crew are a family of friends bound together by an intense loyalty and devotion. No where is this more profoundly illustrated than in Wrath of Khan as Spock sacrifices himself for the good of the ship and his crew, or in The Search for Spock when Kirk sacrifices everything he's ever held dear on the chance that he can save his friend. I think a lot of Star Trek fans live vicariously through that bond, imagining that the day will come when we have friends who--upon hearing we're in any kind of need--drop everything and come running. That we can stand shoulder to shoulder with good company and be counted one of them. It's a pleasure I know I indulged in for a long time before coming to know the people I do in my life.
All things change, given time, and Trek was no exception. The Next Generation, Deep Space Nine, Voyager, Enterprise. . .the concept has morphed and changed and grown over the years. In some cases the original premise was expanded upon (TNG), while in others it was challenged (DS9). . .though for the most part the concept seemed to have run its course and begun to feed off of itself in a weird kind of holding pattern (Voyager, Enterprise). Star Trek: Nemesis seemed to be the final nail in the franchise's cinematic coffin and I found myself to be largely okay with that. Nothing lasts forever, and if Star Trek had had its run I was content with all the cool that had been given admidst the dross.
When word came down the pipeline that J.J. Abrams was planning to do a prequel to the original series, my reaction was conservative at best. I hate to think of myself as falling into the trap of being an old fan that don' cotton t'nun'a that fancy new stuff, but I admit I didn't have much faith that it'd be any good. So when chance (and a good friend) put tickets to an advanced screening of the new film in my hot little hand, my reaction was hopeful but braced for the worst. With an underlying mantra of 'pleasedontsuckpleasedontsuckpleasedontsuck' spinning in my brain, Ryan and I saw it bright and early Saturday morning.
I won't spoil it, save to say that this film charmed the hell out of me and even impressed Ryan, a non-fan of Trek if ever there was one. This is a Star Trek film to drive the point home of why this franchise is fantastic, and it's a film I can't wait to see with my pals. It'll be a great get together with old friends and new. See you at the movies.
Stac
Thursday, April 30, 2009
Expo-sition: A Dealer's-Eye View of The Calgary Comic And Entertainment Expo 2009.
We park and make our way inside, our lanyards bearing the legend of EXHIBITOR. With such power we're easily able to slip past the cowboy-hat wearing, vest-sporting security staff of the venue and into the open space of the mostly-deserted hall. It's about 8am now with the show due to kick off at 10. Ryan and I make our way to the Red 5 Collectibles booth and begin some last-minute setup. It's nothing too strenuous; Ryan and some of our friends had already done the heavy setup the night before, a fact for which I am profoundly grateful. We price some items, ready our mobile shelving units at the front of the U-shape we like our booth to take and lock the wheels in place. The float is ready, the merchandise is good to go, now we wait for the opening of the doors and the battle to be joined.
Being in early means we get a chance to take a look around, and the floor looks to be pretty glorious. Most of the regulars are here(Red Skull Comics, Phoenix Comics), but there are some newcomers who haven't been (Another Dimension Comics), as well as some new venues that are out to get my hard-earned geek dollar (Evil Dead: The Musical? Sold). Displays of trade paperbacks, comics, t-shirts, props, and vintage toys meet the eye as we each canvas the floor of Hall D. The celebrity tables are set up a little different this year, with some of them being up on risers. This strikes us both as a litle weird, since most celebrities will have to lean over the table to interact with the fans, but it's a minor quibble, and one will see get (partially) resolved later. No sign of Edward James Almos yet, so I treasure the oppurtunity to retain some semblance of dignity lest I go completely Chris Farley Show in his general direction.
I notice across from us the SwitchBox Games booth setting up their multimedia presentation. They click on their arcade-style video unit and are booting up what looks to be Street Fighter IV. I figure that's cool, people will walk by and sample their wares, then turn and see the magnificence that is Red 5 Collectibles. Shouldn't be too distracting, I think. Sometimes my naivete charms even me.
9:55am. A mere five minutes separates myself, Ryan, Greg, and Garrett from glorious battle with the hordes of fandom. I steel myself as the minutes creep by one after the other. . .:9:58. . .9:59. . .10:00am! LET'S COMMENCE PREPARATIONS FOR RUMBLING!
Ryan ducks over to Red Skull's booth to talk with someone and leaves me in charge. Nothing new to me; I've been drunk with this kind of power before and have learned to savor its heady flavor. As I walk around the booth a gentleman comes up and inspects our shelves. He's a more mature fellow, maybe mid-40s, and he's examining the rack where we have a variety of DC Direct figures. He looks up and smiles at me, and I blink. This guy looks familiar, but I can't place him.
“Can I help you sir?” I inquire.
“Hi, I just noticed these figures you have.” he points out our modest collection of DC's NEW FRONTIER figures we have on sale.
“Yeah, they're pretty cool.” I reply, puzzling as to how I know this guy. I don't think I've seen him at the Expo before, so who. . .?
“Thanks. I created it.” he smiles at me and it clicks even before I catch sight of his name tag. DARWYN COOKE.
“Uh. . .” I manage, taking time to remember paltry little things like blinking. In my peripheral vision I see Ryan making his way back to the booth.
“Would you like me to sign them?” he offers helpfully, reaching for a pen.
Somehow my neurons manage to slip by the Pavlovian fanboy paralysis I seem to have slipped into. “Yes please, that would be awesome.” I hear myself say.
Ryan and I nod our heads, still a little too stunned to speak. We manage to get a picture with him and exchance some pleasantries about Nova Scotia, our former and Cooke's current province of residence. He then wishes us luck with the show and makes his way toward his table.
The Red Bull and that alone got us through most of Saturday.
There's a bit of a pro/con aspect to being a dealer. On the one hand you get to be part of the show on the ground floor, interacting with lots of interesting people and getting to share a common love of comics and pop culture. You meet and speak with a mass of people gathered in one place who you might never get the chance to know otherwise and reaffirm the notion that, yes, I am not alone in liking what I like. There are people who understand. That sense of community draws a lot of people to fandom of any stripe and at a show the communal vibe can be a wonderful thing.
On the flip side, as dealers we're largely stuck at our table. Thankfully with a four-to-five-man team with some friends to alternate we all got the chance to slip away from the booth to experience the convention in small doses. It also gave me a chance to do something I love to engage in at cons: sitting. Lords of Kobol do my feet hurt after a while. The Dr. Scholl's helped but I still needed to take the odd break or two. I took the oppurtunity to stop by the Tosche Station booth and see how my fellow Fan Force peeps were doing. Tosche Station is the local chapter of the Star Wars fan club, and a cooler collection of cats there could not be. We rapped for a bit then I proceeded to head back to the booth. Around us swirled a mass of people, some costumed, some not, but all just drinking in the first major-league convention of the year. It was packed.
Congestion became a bit of a problem in the aisles also, and as to getting food. . .forget it. My advice to any would-be con-goers out there? Bring snacks. Seriously. Energy bars, little boxes of crackers 'n cheese, anydamnthing. Convention food will always be difficult to obtain because A) it'll cost you (4 mini-pizzas for myself and my compatriots was $24) and B) the lines will kill you(I must've waited a good 20, 25-plus minutes in the food line). Bring bottles of water, bring snacks, and be ready to wait in line.
The day went by in a blur. We met with people, we conversed about comics, movies, and pop-culture. Garett and I sold comics trades while Cody, Greg, and Ryan focused on moving action figures and our collection of higher-end merchandise. We also took time to bust the occasional funky move as the Street Fighter music pounded across the hall from the SwitchBox booth. Mr. Cooke was as good as his word and happily signed all our remaining New Frontier figures and a copy of the book itself Ryan owned. We met another famous face in the form of Battlestar Galactica's Kandyse McClure, who bonded with Garrett over their mutual love of the Vertigo comic Fables. She was even kind enough to let us take a picture.
Oh, and the sitting was glorious by the way. My feet felt so happy. . .
Sunday:
The Expo recently expanded to incorporate a second day of events and programming, which is a bit of a mixed blessing. On the one hand its great to have two days of potential profit, but from previous experience last year we were expecting it to be quite slow, at least in the morning. As 10:00am rolled around and the doors opened we were pleasantly surprised by the steady flow of foot traffic. It didn't get particularly busy until about noon, but there were enough customers to make selling lively and conversation engaging.
I even managed to attend my first panel at the show, which was a unique event. The Breaking Into Voice Acting panel was about an hour long, and despite some technical glitches and a regrettable shortage of chairs it was actually quite informative. I'm not sure if a career in voiceover talent is for me, but it definitely had some tips and insights that made the hour-long panel worthwhile. Plus I got to sit, and have I mentioned what a luxury that is a convention? I may have, I'm not sure. . .
Sadly, by the time the panel let out it was four o'clock and the convention was due to close in an hour. I headed back to the booth and we each took turns taking a last look around the convention for some last-minute items of swag. I managed to come away with some nice finds (expect to read about them in a future column) and the people gradually trickled out as the show came to a close. There's always a bit of pleasant melancholy to seeing it end for another year. . .watching the artists and celebrities pack it in. . .and of course having to break down the booth and pack up our remaining merchandise. This year added a fun wrinkle in that the weather—which had been relatively cooperative up to that point— decided to make things interesting by becoming a windy, snow-ridden miasma of freezing cold. Wheeled shelves blew over as the wind whipped in our ears. Everything eventually got bolted down and secured and we took it all back to Red 5 in the southwest, unloading it and heading to the Richmond Pub for some well-earned drinks and meals.
Overall I'd say this year was a marked improvement over 2008. Not to say last year's expo was bad; merely that this year the word of mouth seems to be spreading and people are becoming more aware of the show after four years. 2010 will bring its own challenges, but for now I think it's safe to say 2009 was a success. Of course, when you're a dealer it's never really over. No sooner do we get a chance to decompress and relax than we're off to the Edmonton Pop Culture Fair for May 3rd. Its hard, it's heavy, and its murder on the feet, but at the end of the day it's the oppurtunity to share the things about genre and fantasy that we love and to remind ourselves just why we're into this stuff in the first place. Is it worth it?
Yes. Yes it is.
Stac
Wednesday, April 29, 2009
A bold new vision of the past.
My post on the Canadian Calgary Comic and Entertainment Expo will be up later tonight, but for now permit me to get something off my chest that just dawned on me a little while ago.
Like a lot of people, I'm looking forward to J.J. Abrams take on Gene Roddenberry's classic space opera Star Trek. I'm interested to see how the film will look stacked up against fond memories of The Original Series, The Next Generation, Deep Space Nine, etc. Not to mention the ultimate Trek feature film, Star Trek II: The Wrath of Khan. But my buddy Barry Reese brought up a point in a post on his livejournal that kind of made me sit back and take notice of the new Trek film and made me see it in a way that--while not putting me off the film--has dimmed my enthusiasm for the property just a bit.
This film, in the tradition of classic Trek, deals largely with time travel. As a result of this, the Trek timeline proper will essentially skew into two tangents, with one timeline (let's call it Trek-A) being the 'classic' timeline that leads us to TOS, Next Gen, and the rest. The other (let's call it Trek-B) is the universe of the new film and it's (in the works) sequel.
Okay, fine, I can deal with that. And as a means of rebooting the franchise it's a decent idea; it doesn't alienate the hardcore fanbase and allows for a soft reboot that will bring in new fans and new ideas. But there's also a bit of a flaw in that structure, a glaring flaw that once observed is like a frayed piece of string hanging from a sleeve. Sooner or later you're going to want to pull at that sucker, and when you do it'll either snap off or unravel the whole garment.
Any event depicted in Trek-B that seems like something that will flip over the applecart forever and illustrate that it's 'not your dad's Star Trek' is superceded and overwritten by the knowledge that Trek-A is still out there, where X event did not happen and Y remains the case. Now granted this idea of a multiverse of alternate realities is an accepted part of genre fiction in general (see the works of Michael Moorcock for the notion in its most perfect form), but unlike the characters in the film proper, we know of this alternate reality's existence. Everything Trek-B does is effectively in the shadow of Trek-A. Things may happen in Trek-B that change the status quo superficially, but Trek-A is still there in its origjnal state. Thus, Trek-B runs the risk of appearing lesser than Trek A, or at least being seen as not mattering because of the existence of Trek-A.
Woof but alternate realities are confusing. How did Sliders do it?
The film is also a prequel, and no discussion of prequels can be made without mentioning the Star Wars films, in particular Episodes I-III. These three movies are a prime example of what problems can arise with creating an engaging storyline by moving backward instead of forward.
Now before you get the rope and the posse together, let me get my story straight. This isn't me prequel-bashing for it's own sake, and the problem is certainly no fault of the creative team at Lucasfilm or the vision of George Lucas. It is simply for the fact that we as the audience already know how this is going to turn out. Anakin Skywalker becomes Darth Vader. Palpatine becomes absolute ruler of the galaxy as the Republic crumbles and the Empire rises. Luke and Leia are born and Obi-Wan Kenobi lives to pass on the Jedi legacy. The road is mapped out before us: we were given the details from the Original Trilogy. Thus with this knowledge in place from our experience of the previous films the prequels have no jeopardy, at least where the main characters are concerned. This is not to say they aren't enjoyable stories; we all know that Camelot falls and King Arthur dies yet the Arthurian cycle has endured for hundreds of years. But this foreknowledge in an audience can be deadly for writers trying to create a sense of the stakes being high and anything being possible when we as the audience already have foreknowledge of how certain events turn out. We know Kirk becomes Captain of the Enterprise. We know Spock becomes his first officer. We know Scotty's the chief engineer and we know the seven leads will walk away from this adventure unscathed, because previous continuity says so. Even if this was a complete reboot of Star Trek, do you think Abrams and company would actually risk changing the status quo in any way? The Internet would crack in half with fanboy outrage.
This is all based on hearsay, and maybe the new film will turn out to be something wholly new and original. But while I'm expecting to be entertained, I can't really say I'm expecting my view of Star Trek to be shaken to its foundations. But then not every film should have to do that. Sometimes an entertaining afternoon out with friends is its own reward.
Plus the Enterprise looks awesome. Save me an aisle seat.
Stac
Monday, April 27, 2009
Woof. . .
The show was as awesome as my brother and I could have hoped for. Ryan owns and operates Red 5 Collectibles, his pride and joy which does its ample best to provide Calgary with the finest in merchandise from all four corners of fandom. If you haven't been by the website please do and see what you think of his wares. Even in today's rough economy Ry busts his hump to provide the best deals possible. We had a great time at the show and I plan to give it the full article treatment with the hope that it'll give you a dealer's-eye view of how these cons work.
So a rough schedule will be:
Monday-Recovery from Con(plus I bought a stack of comics that I want to read. Ah heh heh. . .)
Wednesday - CCEE piece.
Friday - Hero Tune-Up: Aquaman.
Until next time,
Stac
Tuesday, April 7, 2009
Oh the places I have been and the things I have seen.
Just a quick note to let you know I'm back home and will soon have TCD churning out the usual nonsensical ramblings about pop culture and comics that you've come to expect. The Emerald City Comic Con was indeed a blast of epic proportions, and I have notes, audio, and video to provide some nice commentary on what was neat at the con.
It's April now, and my Watchmen review got a bit sidetracked as I wrote the 'More on Moore' pieces, but I assure you a detailed review is coming. . .and should be out about the time the film is released on DVD. I'll try not to leave it that late, but grade on a curve is all I'm saying.
The next 'MoM' installment is in the works, but it may be a while as its a series I'm still working my way through. Expect in when you see it, but in the meantime I have a plan for a filler piece or two you might find fun.
Later,
Stac
Thursday, April 2, 2009
The Most Awesome Thing Encountered Today.
Rapper MC Esoteric has created a tribute to the Silver Age of Comics with his Serve or Suffer album. I need a copy stat. A full article on the artist and his process can be found here. 'Cause the only thing cooler than being a comicbook fan is being a comicbook gangster. Werd.
Stac
Wednesday, April 1, 2009
Truth.
Thursday, October 9, 2008
The Cycle and thoughts on Fandom.
I don't know about anyone else, but my fandom tends to move in a cycle. Sometimes I'll be way into Star Trek, and wax philosophical and at length about the various facets of Gene Roddenberry's space franchise to any in range who'll give me the time of day. Others I'll be really into Star Wars, and want nothing more than to discuss the intricacies of Jedi versus Sith philosophies and the zenlike inaccuracy of stormtrooper marksmanship. On still others I'll be into J. Michael Stracynski's epic saga of Babylon 5 and want to regale others with just how utterly awesome G'Kar was, and how Andreas Katsulas may have been the greatest actor on television period, leathery makeup or no. The latter case is especially apt these days as I'm on a huge B5 kick right now, watching the show from beginning to end and just drinking it in. Each time I watch it I think I come away with something different.
In reading I'm much the same. Sometimes I'll really want to delve into a good science fiction novel, maybe something epic like Herbert's Dune or Heinlein's Glory Road but I'm just as content opening the latest mass market Trek paperback if I think it's going to provide an escape. Sometimes I don't want the bells and whistles of SF, but read a (gasp!) contemporary novel. Taste is subjective and cyclical. And let's not even get started on my shifting taste in comics. We'd be here all day and into the night.
Am I alone in this pattern? I'm not too sure, but I hope not. I think you need to have a bit of variety in your passions and hobbies, if for no other reason than no one thing can sustain you over a long period of time. The people I've met through science fiction and fandom have all had other passions, other hobbies and pursuits that I think they move through much as I do through my own. I find it interesting that we often have these parallel tracks for our own pleasures, though we may define ourselves as one thing or another. It's interesting how that need for categorization seems to follow us from the world of the mundane, as if we need some kind of classification, some kind of label. Is that for our benefit, I wonder, or that of the world outside? I'm not sure. Maybe it's just some ingrained need in us for some form of heirarchy. Personally to me a fan is a fan is a fan, be you into superheroes, hard science fiction, or anthropormorphic art. As long as fun is being had, as long as you find others who share that passion and are peacable and friendly about it, there's no worries on this end.
I find the whole notion of fandom to just be fascinating in it's ability to create an almost instantaneous rapport between people. I was working the Red&White Club here in Calgary on Sunday with my brother, running a table and helping sell his wares when a couple of teenagers came to the booth. One was commenting quietly on the Spider-Man/Red Sonja trade we had for sale, so I opened up to the kid and dropped a few thoughts on Spider-Man. It was like throwing a switch. He instantly brightened and we had a good ten minute conversation about all things Spider-Man, X-Men, and Marvel in general. The kid went from shy and somewhat laconic to lit up and stoked, talking passionately and at length about his ideas for a fan script and the characters he'd created for it. He visited the booth a couple times after his purchase just to chat. It was amazingly cool, and a phenomenon that I never get enough of. We spend so much time concealing our fantasy lives from the real world that when we meet someone who gets it. . .oh, it's the sweetest feeling of all isn't it? Someone who understands, who shares our drive and our passion for the genre. At the end of the day I think that feeling of connection and community does a lot for us all personally.
I live for those kind of moments.
Stac
Sunday, September 21, 2008
Return of the King
ZOT! 1987-1991 by Scott McCloud

I've read and enjoyed Scott McCloud's excellent examination of the comics medium, Understanding Comics, but I always wondered where his voice of authority on graphic storytelling came from, and what he'd done prior to that epic work. Apart from a look at one of his online strips starring the character, I'd never had the oppurtunity to read any of McCloud's work starring his dimension-crossed lovers amidst the world of the everyday and the world of a tomorrow that never was. With the release of ZOT! 1987-1991, we get a rare and intimate look at both the work of the writer/artist, but also commentary on his creation's roots and his thought processes in its inception and implementation.
Zachary T. Paleozogt (Zot for short) is a swashbuckling, high-flying, (courtesy of antigravity boots), laser pistol firing teen hero of the classic mold who lives in the 'far-flung future of 1965', a utopian vision of the future where everything Popular Mechanics and Tomorrowland promised us--flying cars, robot butlers, a world free of conventional crime or poverty--has come to pass. Oh, there's the occasional supervillain or coal-powered mad scientist from another planet, but by and large the world is a paradise. Zot's uncle Max discovers our world via his super-science, and travel between the dimensions becomes possible. Enter Jenny Weaver, a 14 year-old girl whose parents are dealing with divorce, she's struggling with the pitfalls of public education, and an older brother who's a pain. Their paths cross and it's pretty clear it's kismet, but Jenny maintains that Zot is 'not her boyfriend. . .we just like hanging out.' Mmhm.
The first half of the book 'Heroes and Villains' is a bit of what you'd expect with dimensional travel and the contrast between utopia and the real world. The book itself is a contrast between idealism and realism, and nowhere is that more evident than in Zot's more or less disastrous attempts to apply his superheroic mentality to a world that doesn't treat its heroic figures all that well. Zot also has to learn to come to grips with the fact that just because he believes he can save everyone doesn't make it true, no matter how good a person he is.
The second half of the book is--I think--where McCloud truly begins to find his voice as a storyeller. 'Earth Stories' has Zot trapped on Jenny's Earth with no real knowing if he'll ever find his way home again. Here Jenny and her family and friends come to the fore, each in their own single issue arc that highlights characters that feel as much like real people as they are supporting cast. Of them all, my favorite has to be issue #33 'Normal' featuring Jenny's friend Terry coming to terms with both her sexuality and the pressure cooker that is the high school environment.
Zot! is just plain fun on a lot of levels:the imagery of the utopian 'future', a rogues gallery featuring villains ranging from the humorous De-evolutionaries and Doctor Bellows to the creppy Arthur Dekko and 9-Jack-9. A future with flying cars and swashbuckling heroics makes for entertaining reading. But there's depth here too, and McCloud takes us--via commentary interspersed between issues--into his background and creative processes at the time of the book's creation. It's at once enjoyable entertainment for the reader and wonderful insight into the working method of another creative artist. Reccomended most highly.
Next Avengers: Heroes of Tomorrow Lionsgate Films. Written by Christopher Yost, directed by Jay Olivia.

I'm a fan of superhero comics in general, and if it's one thing we superhero fans love it's resisting any and all forms of change. Now sometimes that's warranted, as in cases where Spider-Man makes deals with the devil, but in others that intractibility can prove to be a major detriment.
Now to be fair it's not all the fault of fanboys like me. Superhero stories cannot truly become the heirs of the ancient sagas and heroic ballads of the past because of one very salient and pertinent fact; superhero comics cannot change. They can provide the illusion of change, sure, but there'll be no last arrow to mark Green Arrow's grave or the ultimate resolution of humans vs. mutants, because once they do that the story's over. And Time Warner and Marvel Entertainment have far too much invested in their properties to ever bring their legends full circle and provide an end to their continually-rebooting-to-keep-up-with-the-times beginnings.
When I first heard of this movie, to be released as part of Marvel/Lionsgate's direct-to-DVD feature film line, I was completely turned off by it. Why not adapt some of Tom DeFalco's excellent MC2 work if we're going to jump Marvel's heroes into the future? Why do the characters look like that? The animation style seems so. . .well. . .stylized. In short, I had my arms crossed and my face scrunched up in the best Mr. Horse tradition, fully prepared to hate this film. But as the advance buzz trickled in, and I heard it got a standing ovation at the San Diego ComicCon (no mean feat in getting an auditorium of comicbook fans up and cheering) I decided to put aside my preconcieved notions and actually let a new idea have a chance.
And I am so very glad I did. Next Avengers is easily the best animated Marvel film yet, walking the tightrope of drawing in new blood while at the same time providing architecture and pieces that longtime Marvel fans will enjoy and appreciate.
It's several decades in the future and Earth's Mightiest Heroes have retired, their world largely trouble-free, to build lives and families of their own. But evil arises in the form of their constructed successor, the robotic Ultron. Originally designed to protect humanity, it decides the best way to achieve it's programmed goals is to control humanity. The Avengers attempt to fight back, but in the end they can't prevail. Tony Stark, the Invincible Iron Man, is ordered by Captain America to get the children to safety. From a hidden sanctum the daughter of Thor, the son of Captain America and the Black Widow, the son of the Black Panther, and the son of Giant-Man and the Wasp are raised in safety. Until, of course, one day when that safety is shattered. Soon a confrontation with Ultron becomes all but inescapable, and can a group of kids, an old armored avenger, a severed android head and the former love of the strongest being on Earth hope to stand against the calculating menace of an enemy that took on the world's greatest superheroes and walked away?
Previous efforts in Lionsgate's work for Marvel have felt a bit constrained, either by their desire to cleave to the comics or to do their best to toe the line with continuity while being accessible to new viewers. With Next Avengers it's clear they've hit their stride. The story of the Avengers' Last Ride (ingeniously told as a bedtime story) is just amazing, and the background nods to the old team are cool enough to make longtime fans nod and smile knowingly. A further miracle is Christopher Yost's writing of the kids, making them feel at once real and heroic, but not annoying or kitschy. Yes, these kids are kids and have a lot of growing up to do, but you enjoy them as people as well as heroic archetypes.
There are bits of business here I'd love to gush about (Iron Avengers, Tony's candid take on Clint Barton's reaction to a request for aid, and the at once touching and ghoulish moment in Ultron's 'Trophy Room'), but that'd run the risk of spoiling all the fun of the film. If you've got about an hour or two and want to have a kickass time that will appeal to all ages, I highly reccomend you check out Next Avengers. I don't think you'll be disappointed.
More soon,
Stac
Wednesday, July 23, 2008
A Dark and Stormy Knight.
Firstly, in regards to Christian Bale and his recent domestic dispute with his family. The celebrity cult culture seems determined to railroad everything into a 'Dark Knight Curse' or the like, with shades of the Crow all over this production. Personally I think it was a guy trying to deal with the emotional strain of losing a friend so suddenly and senselessly having a moment of human weakness, but of course we'll drag it out and dissect it from all angles and try to slap a convenient label on it. 'Cause that's what we do.
Was also reading reviews online of the film on the CBC website and it seems that the consensus from the Eloi seems to be that the film lacks a certain innocence about it, that it's sacrificed it's comicbook roots for a more 'serious' tone that drains the fun out of things. Check out the review here, and a despairing look at the characterization of the Joker here. I think if one digs beneath the layers of bemused condescension one can find a desire on the part of each reviewer to have 'their' version of Batman on the screen, the one that appealed to them. Ms. Onstad seems to favor the Burton version whilst Mr. Lishinski seems to favor the era of Caesar Romero and the bam, zap, pow! of the 1960s Batman television series. Neither point of view is without merit, as each successive vision of Batman has always had an appeal and a charm.
But the point seems to be that in trying to create a film that took it's subject matter seriously(or at least as seriously as you can take deformed killer clowns and people dressing as giant bats anyway), Nolan and his crew somehow took away some of the 'magic' inherent in the Batman mythos. Which to me reads that they dared to take something so declasse as a comic book and made it a challenging piece of entertainment. No, worse than that--they dared to make it approach art(pop art maybe, but still art). And comics are trash after all, a disposable medium meant solely for children. I mean, everyone knows that right? How dare those comicbook fans get notions of leaving their ghetto and be accepted by the mainstream? Gives them ideas, doncha know.
Meh, I could just be in a cranky mood. All I do know for certain is that The Dark Knight was as perfect a film as I've seen this year, and from all indicators the next adaptation to watch for is Zack Snyder's take on Alan Moore's Watchmen. It's a good time to be a fan of genre, and an even better time to be one of comics. Here's hoping for glories to come.
Stac
